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- package socketio
- import (
- "github.com/googollee/go-engine.io"
- "net/http"
- "time"
- )
- // Server is the server of socket.io.
- type Server struct {
- *namespace
- broadcast BroadcastAdaptor
- eio *engineio.Server
- }
- // NewServer returns the server supported given transports. If transports is nil, the server will use ["polling", "websocket"] as default.
- func NewServer(transportNames []string) (*Server, error) {
- eio, err := engineio.NewServer(transportNames)
- if err != nil {
- return nil, err
- }
- ret := &Server{
- namespace: newNamespace(newBroadcastDefault()),
- eio: eio,
- }
- go ret.loop()
- return ret, nil
- }
- // SetPingTimeout sets the timeout of a connection ping. When it times out, the server will close the connection with the client. Default is 60s.
- func (s *Server) SetPingTimeout(t time.Duration) {
- s.eio.SetPingTimeout(t)
- }
- // SetPingInterval sets the interval of pings. Default is 25s.
- func (s *Server) SetPingInterval(t time.Duration) {
- s.eio.SetPingInterval(t)
- }
- // SetMaxConnection sets the maximum number of connections with clients. Default is 1000.
- func (s *Server) SetMaxConnection(n int) {
- s.eio.SetMaxConnection(n)
- }
- // GetMaxConnection returns the current max connection
- func (s *Server) GetMaxConnection() int {
- return s.eio.GetMaxConnection()
- }
- // Count returns the current number of connected clients in session
- func (s *Server) Count() int {
- return s.eio.Count()
- }
- // LenRoom returns the current number of connected clients in room
- func (s *Server) LenRoom(room string) int {
- return s.namespace.broadcast.Len(room)
- }
- // SetAllowRequest sets the middleware function when a connection is established. If a non-nil value is returned, the connection won't be established. Default will allow all connections.
- func (s *Server) SetAllowRequest(f func(*http.Request) error) {
- s.eio.SetAllowRequest(f)
- }
- // SetAllowUpgrades sets whether server allows transport upgrades. Default is true.
- func (s *Server) SetAllowUpgrades(allow bool) {
- s.eio.SetAllowUpgrades(allow)
- }
- // SetCookie sets the name of the cookie used by engine.io. Default is "io".
- func (s *Server) SetCookie(prefix string) {
- s.eio.SetCookie(prefix)
- }
- // SetNewId sets the callback func to generate new connection id. By default, id is generated from remote address + current time stamp
- func (s *Server) SetNewId(f func(*http.Request) string) {
- s.eio.SetNewId(f)
- }
- // SetSessionsManager sets the sessions as server's session manager. Default sessions is a single process manager. You can customize it as a load balancer.
- func (s *Server) SetSessionManager(sessions engineio.Sessions) {
- s.eio.SetSessionManager(sessions)
- }
- // SetAdaptor sets the adaptor of broadcast. Default is an in-process broadcast implementation.
- func (s *Server) SetAdaptor(adaptor BroadcastAdaptor) {
- s.namespace = newNamespace(adaptor)
- }
- // ServeHTTP handles http requests.
- func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
- s.eio.ServeHTTP(w, r)
- }
- // BroadcastTo is a server level broadcast function.
- func (s *Server) BroadcastTo(room, event string, args ...interface{}) {
- s.namespace.BroadcastTo(room, event, args...)
- }
- func (s *Server) loop() {
- for {
- conn, err := s.eio.Accept()
- if err != nil {
- return
- }
- s := newSocket(conn, s.baseHandler)
- go func(s *socket) {
- s.loop()
- }(s)
- }
- }
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