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- // +build arm64,!gccgo,!appengine
- #include "textflag.h"
- // This implements union2by2 using golang's version of arm64 assembly
- // The algorithm is very similar to the generic one,
- // but makes better use of arm64 features so is notably faster.
- // The basic algorithm structure is as follows:
- // 1. If either set is empty, copy the other set into the buffer and return the length
- // 2. Otherwise, load the first element of each set into a variable (s1 and s2).
- // 3. a. Compare the values of s1 and s2.
- // b. add the smaller one to the buffer.
- // c. perform a bounds check before incrementing.
- // If one set is finished, copy the rest of the other set over.
- // d. update s1 and or s2 to the next value, continue loop.
- //
- // Past the fact of the algorithm, this code makes use of several arm64 features
- // Condition Codes:
- // arm64's CMP operation sets 4 bits that can be used for branching,
- // rather than just true or false.
- // As a consequence, a single comparison gives enough information to distinguish the three cases
- //
- // Post-increment pointers after load/store:
- // Instructions like `MOVHU.P 2(R0), R6`
- // increment the register by a specified amount, in this example 2.
- // Because uint16's are exactly 2 bytes and the length of the slices
- // is part of the slice header,
- // there is no need to separately track the index into the slice.
- // Instead, the code can calculate the final read value and compare against that,
- // using the post-increment reads to move the pointers along.
- //
- // TODO: CALL out to memmove once the list is exhausted.
- // Right now it moves the necessary shorts so that the remaining count
- // is a multiple of 4 and then copies 64 bits at a time.
- TEXT ·union2by2(SB), NOSPLIT, $0-80
- // R0, R1, and R2 for the pointers to the three slices
- MOVD set1+0(FP), R0
- MOVD set2+24(FP), R1
- MOVD buffer+48(FP), R2
- //R3 and R4 will be the values at which we will have finished reading set1 and set2.
- // R3 should be R0 + 2 * set1_len+8(FP)
- MOVD set1_len+8(FP), R3
- MOVD set2_len+32(FP), R4
- ADD R3<<1, R0, R3
- ADD R4<<1, R1, R4
- //Rather than counting the number of elements added separately
- //Save the starting register of buffer.
- MOVD buffer+48(FP), R5
- // set1 is empty, just flush set2
- CMP R0, R3
- BEQ flush_right
- // set2 is empty, just flush set1
- CMP R1, R4
- BEQ flush_left
- // R6, R7 are the working space for s1 and s2
- MOVD ZR, R6
- MOVD ZR, R7
- MOVHU.P 2(R0), R6
- MOVHU.P 2(R1), R7
- loop:
- CMP R6, R7
- BEQ pop_both // R6 == R7
- BLS pop_right // R6 > R7
- //pop_left: // R6 < R7
- MOVHU.P R6, 2(R2)
- CMP R0, R3
- BEQ pop_then_flush_right
- MOVHU.P 2(R0), R6
- JMP loop
- pop_both:
- MOVHU.P R6, 2(R2) //could also use R7, since they are equal
- CMP R0, R3
- BEQ flush_right
- CMP R1, R4
- BEQ flush_left
- MOVHU.P 2(R0), R6
- MOVHU.P 2(R1), R7
- JMP loop
- pop_right:
- MOVHU.P R7, 2(R2)
- CMP R1, R4
- BEQ pop_then_flush_left
- MOVHU.P 2(R1), R7
- JMP loop
- pop_then_flush_right:
- MOVHU.P R7, 2(R2)
- flush_right:
- MOVD R1, R0
- MOVD R4, R3
- JMP flush_left
- pop_then_flush_left:
- MOVHU.P R6, 2(R2)
- flush_left:
- CMP R0, R3
- BEQ return
- //figure out how many bytes to slough off. Must be a multiple of two
- SUB R0, R3, R4
- ANDS $6, R4
- BEQ long_flush //handles the 0 mod 8 case
- SUBS $4, R4, R4 // since possible values are 2, 4, 6, this splits evenly
- BLT pop_single // exactly the 2 case
- MOVW.P 4(R0), R6
- MOVW.P R6, 4(R2)
- BEQ long_flush // we're now aligned by 64 bits, as R4==4, otherwise 2 more
- pop_single:
- MOVHU.P 2(R0), R6
- MOVHU.P R6, 2(R2)
- long_flush:
- // at this point we know R3 - R0 is a multiple of 8.
- CMP R0, R3
- BEQ return
- MOVD.P 8(R0), R6
- MOVD.P R6, 8(R2)
- JMP long_flush
- return:
- // number of shorts written is (R5 - R2) >> 1
- SUB R5, R2
- LSR $1, R2, R2
- MOVD R2, size+72(FP)
- RET
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