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- /*
- * Go implementation of Google city hash (MIT license)
- * https://code.google.com/p/cityhash/
- *
- * MIT License http://www.opensource.org/licenses/mit-license.php
- *
- * I don't even want to pretend to understand the details of city hash.
- * I am only reproducing the logic in Go as faithfully as I can.
- *
- */
- package cityhash102
- import (
- "encoding/binary"
- )
- const (
- k0 uint64 = 0xc3a5c85c97cb3127
- k1 uint64 = 0xb492b66fbe98f273
- k2 uint64 = 0x9ae16a3b2f90404f
- k3 uint64 = 0xc949d7c7509e6557
- kMul uint64 = 0x9ddfea08eb382d69
- )
- func fetch64(p []byte) uint64 {
- return binary.LittleEndian.Uint64(p)
- //return uint64InExpectedOrder(unalignedLoad64(p))
- }
- func fetch32(p []byte) uint32 {
- return binary.LittleEndian.Uint32(p)
- //return uint32InExpectedOrder(unalignedLoad32(p))
- }
- func rotate64(val uint64, shift uint32) uint64 {
- if shift != 0 {
- return ((val >> shift) | (val << (64 - shift)))
- }
- return val
- }
- func rotate32(val uint32, shift uint32) uint32 {
- if shift != 0 {
- return ((val >> shift) | (val << (32 - shift)))
- }
- return val
- }
- func swap64(a, b *uint64) {
- *a, *b = *b, *a
- }
- func swap32(a, b *uint32) {
- *a, *b = *b, *a
- }
- func permute3(a, b, c *uint32) {
- swap32(a, b)
- swap32(a, c)
- }
- func rotate64ByAtLeast1(val uint64, shift uint32) uint64 {
- return (val >> shift) | (val << (64 - shift))
- }
- func shiftMix(val uint64) uint64 {
- return val ^ (val >> 47)
- }
- type Uint128 [2]uint64
- func (this *Uint128) setLower64(l uint64) {
- this[0] = l
- }
- func (this *Uint128) setHigher64(h uint64) {
- this[1] = h
- }
- func (this Uint128) Lower64() uint64 {
- return this[0]
- }
- func (this Uint128) Higher64() uint64 {
- return this[1]
- }
- func (this Uint128) Bytes() []byte {
- b := make([]byte, 16)
- binary.LittleEndian.PutUint64(b, this[0])
- binary.LittleEndian.PutUint64(b[8:], this[1])
- return b
- }
- func hash128to64(x Uint128) uint64 {
- // Murmur-inspired hashing.
- var a = (x.Lower64() ^ x.Higher64()) * kMul
- a ^= (a >> 47)
- var b = (x.Higher64() ^ a) * kMul
- b ^= (b >> 47)
- b *= kMul
- return b
- }
- func hashLen16(u, v uint64) uint64 {
- return hash128to64(Uint128{u, v})
- }
- func hashLen16_3(u, v, mul uint64) uint64 {
- // Murmur-inspired hashing.
- var a = (u ^ v) * mul
- a ^= (a >> 47)
- var b = (v ^ a) * mul
- b ^= (b >> 47)
- b *= mul
- return b
- }
- func hashLen0to16(s []byte, length uint32) uint64 {
- if length > 8 {
- var a = fetch64(s)
- var b = fetch64(s[length-8:])
- return hashLen16(a, rotate64ByAtLeast1(b+uint64(length), length)) ^ b
- }
- if length >= 4 {
- var a = fetch32(s)
- return hashLen16(uint64(length)+(uint64(a)<<3), uint64(fetch32(s[length-4:])))
- }
- if length > 0 {
- var a uint8 = uint8(s[0])
- var b uint8 = uint8(s[length>>1])
- var c uint8 = uint8(s[length-1])
- var y uint32 = uint32(a) + (uint32(b) << 8)
- var z uint32 = length + (uint32(c) << 2)
- return shiftMix(uint64(y)*k2^uint64(z)*k3) * k2
- }
- return k2
- }
- // This probably works well for 16-byte strings as well, but it may be overkill
- func hashLen17to32(s []byte, length uint32) uint64 {
- var a = fetch64(s) * k1
- var b = fetch64(s[8:])
- var c = fetch64(s[length-8:]) * k2
- var d = fetch64(s[length-16:]) * k0
- return hashLen16(rotate64(a-b, 43)+rotate64(c, 30)+d,
- a+rotate64(b^k3, 20)-c+uint64(length))
- }
- func weakHashLen32WithSeeds(w, x, y, z, a, b uint64) Uint128 {
- a += w
- b = rotate64(b+a+z, 21)
- var c uint64 = a
- a += x
- a += y
- b += rotate64(a, 44)
- return Uint128{a + z, b + c}
- }
- func weakHashLen32WithSeeds_3(s []byte, a, b uint64) Uint128 {
- return weakHashLen32WithSeeds(fetch64(s), fetch64(s[8:]), fetch64(s[16:]), fetch64(s[24:]), a, b)
- }
- func hashLen33to64(s []byte, length uint32) uint64 {
- var z uint64 = fetch64(s[24:])
- var a uint64 = fetch64(s) + (uint64(length)+fetch64(s[length-16:]))*k0
- var b uint64 = rotate64(a+z, 52)
- var c uint64 = rotate64(a, 37)
- a += fetch64(s[8:])
- c += rotate64(a, 7)
- a += fetch64(s[16:])
- var vf uint64 = a + z
- var vs = b + rotate64(a, 31) + c
- a = fetch64(s[16:]) + fetch64(s[length-32:])
- z = fetch64(s[length-8:])
- b = rotate64(a+z, 52)
- c = rotate64(a, 37)
- a += fetch64(s[length-24:])
- c += rotate64(a, 7)
- a += fetch64(s[length-16:])
- wf := a + z
- ws := b + rotate64(a, 31) + c
- r := shiftMix((vf+ws)*k2 + (wf+vs)*k0)
- return shiftMix(r*k0+vs) * k2
- }
- func CityHash64(s []byte, length uint32) uint64 {
- if length <= 32 {
- if length <= 16 {
- return hashLen0to16(s, length)
- } else {
- return hashLen17to32(s, length)
- }
- } else if length <= 64 {
- return hashLen33to64(s, length)
- }
- var x uint64 = fetch64(s)
- var y uint64 = fetch64(s[length-16:]) ^ k1
- var z uint64 = fetch64(s[length-56:]) ^ k0
- var v Uint128 = weakHashLen32WithSeeds_3(s[length-64:], uint64(length), y)
- var w Uint128 = weakHashLen32WithSeeds_3(s[length-32:], uint64(length)*k1, k0)
- z += shiftMix(v.Higher64()) * k1
- x = rotate64(z+x, 39) * k1
- y = rotate64(y, 33) * k1
- length = (length - 1) & ^uint32(63)
- for {
- x = rotate64(x+y+v.Lower64()+fetch64(s[16:]), 37) * k1
- y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1
- x ^= w.Higher64()
- y ^= v.Lower64()
- z = rotate64(z^w.Lower64(), 33)
- v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64())
- w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y)
- swap64(&z, &x)
- s = s[64:]
- length -= 64
- if length == 0 {
- break
- }
- }
- return hashLen16(hashLen16(v.Lower64(), w.Lower64())+shiftMix(y)*k1+z, hashLen16(v.Higher64(), w.Higher64())+x)
- }
- func CityHash64WithSeed(s []byte, length uint32, seed uint64) uint64 {
- return CityHash64WithSeeds(s, length, k2, seed)
- }
- func CityHash64WithSeeds(s []byte, length uint32, seed0, seed1 uint64) uint64 {
- return hashLen16(CityHash64(s, length)-seed0, seed1)
- }
- func cityMurmur(s []byte, length uint32, seed Uint128) Uint128 {
- var a uint64 = seed.Lower64()
- var b uint64 = seed.Higher64()
- var c uint64 = 0
- var d uint64 = 0
- var l int32 = int32(length) - 16
- if l <= 0 { // len <= 16
- a = shiftMix(a*k1) * k1
- c = b*k1 + hashLen0to16(s, length)
- if length >= 8 {
- d = shiftMix(a + fetch64(s))
- } else {
- d = shiftMix(a + c)
- }
- } else { // len > 16
- c = hashLen16(fetch64(s[length-8:])+k1, a)
- d = hashLen16(b+uint64(length), c+fetch64(s[length-16:]))
- a += d
- for {
- a ^= shiftMix(fetch64(s)*k1) * k1
- a *= k1
- b ^= a
- c ^= shiftMix(fetch64(s[8:])*k1) * k1
- c *= k1
- d ^= c
- s = s[16:]
- l -= 16
- if l <= 0 {
- break
- }
- }
- }
- a = hashLen16(a, c)
- b = hashLen16(d, b)
- return Uint128{a ^ b, hashLen16(b, a)}
- }
- func CityHash128WithSeed(s []byte, length uint32, seed Uint128) Uint128 {
- if length < 128 {
- return cityMurmur(s, length, seed)
- }
- // We expect length >= 128 to be the common case. Keep 56 bytes of state:
- // v, w, x, y, and z.
- var v, w Uint128
- var x uint64 = seed.Lower64()
- var y uint64 = seed.Higher64()
- var z uint64 = uint64(length) * k1
- var pos uint32
- var t = s
- v.setLower64(rotate64(y^k1, 49)*k1 + fetch64(s))
- v.setHigher64(rotate64(v.Lower64(), 42)*k1 + fetch64(s[8:]))
- w.setLower64(rotate64(y+z, 35)*k1 + x)
- w.setHigher64(rotate64(x+fetch64(s[88:]), 53) * k1)
- // This is the same inner loop as CityHash64(), manually unrolled.
- for {
- x = rotate64(x+y+v.Lower64()+fetch64(s[16:]), 37) * k1
- y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1
- x ^= w.Higher64()
- y ^= v.Lower64()
- z = rotate64(z^w.Lower64(), 33)
- v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64())
- w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y)
- swap64(&z, &x)
- s = s[64:]
- pos += 64
- x = rotate64(x+y+v.Lower64()+fetch64(s[16:]), 37) * k1
- y = rotate64(y+v.Higher64()+fetch64(s[48:]), 42) * k1
- x ^= w.Higher64()
- y ^= v.Lower64()
- z = rotate64(z^w.Lower64(), 33)
- v = weakHashLen32WithSeeds_3(s, v.Higher64()*k1, x+w.Lower64())
- w = weakHashLen32WithSeeds_3(s[32:], z+w.Higher64(), y)
- swap64(&z, &x)
- s = s[64:]
- pos += 64
- length -= 128
- if length < 128 {
- break
- }
- }
- y += rotate64(w.Lower64(), 37)*k0 + z
- x += rotate64(v.Lower64()+z, 49) * k0
- // If 0 < length < 128, hash up to 4 chunks of 32 bytes each from the end of s.
- var tailDone uint32
- for tailDone = 0; tailDone < length; {
- tailDone += 32
- y = rotate64(y-x, 42)*k0 + v.Higher64()
- //TODO why not use origin_len ?
- w.setLower64(w.Lower64() + fetch64(t[pos+length-tailDone+16:]))
- x = rotate64(x, 49)*k0 + w.Lower64()
- w.setLower64(w.Lower64() + v.Lower64())
- v = weakHashLen32WithSeeds_3(t[pos+length-tailDone:], v.Lower64(), v.Higher64())
- }
- // At this point our 48 bytes of state should contain more than
- // enough information for a strong 128-bit hash. We use two
- // different 48-byte-to-8-byte hashes to get a 16-byte final result.
- x = hashLen16(x, v.Lower64())
- y = hashLen16(y, w.Lower64())
- return Uint128{hashLen16(x+v.Higher64(), w.Higher64()) + y,
- hashLen16(x+w.Higher64(), y+v.Higher64())}
- }
- func CityHash128(s []byte, length uint32) (result Uint128) {
- if length >= 16 {
- result = CityHash128WithSeed(s[16:length], length-16, Uint128{fetch64(s) ^ k3, fetch64(s[8:])})
- } else if length >= 8 {
- result = CityHash128WithSeed(nil, 0, Uint128{fetch64(s) ^ (uint64(length) * k0), fetch64(s[length-8:]) ^ k1})
- } else {
- result = CityHash128WithSeed(s, length, Uint128{k0, k1})
- }
- return
- }
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