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- // Copyright 2019 Yunion
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package validators
- import (
- "context"
- "fmt"
- "strings"
- "yunion.io/x/jsonutils"
- "yunion.io/x/pkg/util/netutils"
- )
- type IValidateActor interface {
- Validate(val interface{}) (bool, error)
- Set(data *jsonutils.JSONDict, key string, val interface{})
- getValue() interface{}
- }
- type actorSetString struct{}
- func (actor *actorSetString) Set(data *jsonutils.JSONDict, key string, val interface{}) {
- s := val.(string)
- data.Set(key, jsonutils.NewString(s))
- }
- type ActorIPv4Prefix struct {
- actorSetString
- val *netutils.IPV4Prefix
- }
- func NewActorIPv4Prefix() *ActorIPv4Prefix {
- return &ActorIPv4Prefix{}
- }
- func (actor *ActorIPv4Prefix) Validate(val interface{}) (bool, error) {
- s, ok := val.(string)
- if !ok {
- return false, fmt.Errorf("invalid type, want string, got %t", val)
- }
- p, err := netutils.NewIPV4Prefix(s)
- if err != nil {
- return false, err
- }
- actor.val = &p
- return true, nil
- }
- func (actor *ActorIPv4Prefix) getValue() interface{} {
- return actor.val
- }
- type ActorJoinedBy struct {
- sep string
- trimSpace bool
- ignoreEmpty bool
- actor IValidateActor
- sanitized string
- vals []interface{}
- }
- func NewActorJoinedBy(sep string, subActor IValidateActor) *ActorJoinedBy {
- return &ActorJoinedBy{
- sep: sep,
- trimSpace: true,
- ignoreEmpty: true,
- actor: subActor,
- }
- }
- func (actor *ActorJoinedBy) TrimSpace(b bool) *ActorJoinedBy {
- actor.trimSpace = b
- return actor
- }
- func (actor *ActorJoinedBy) IgnoreEmpty(b bool) *ActorJoinedBy {
- actor.ignoreEmpty = b
- return actor
- }
- func (actor *ActorJoinedBy) Validate(val interface{}) (bool, error) {
- s, ok := val.(string)
- if !ok {
- return false, fmt.Errorf("invalid type, want string, got %t", val)
- }
- parts := strings.Split(s, actor.sep)
- sanitizedParts := make([]string, 0, len(parts))
- vals := make([]interface{}, 0, len(parts))
- for i, part := range parts {
- if actor.trimSpace {
- part = strings.TrimSpace(part)
- }
- if actor.ignoreEmpty && part == "" {
- continue
- }
- if _, err := actor.actor.Validate(part); err != nil {
- return false, fmt.Errorf("bad value at index %d: %v", i, err)
- }
- sanitizedParts = append(sanitizedParts, part)
- vals = append(vals, actor.actor.getValue())
- }
- actor.sanitized = strings.Join(sanitizedParts, actor.sep)
- actor.vals = vals
- return true, nil
- }
- func (actor *ActorJoinedBy) Set(data *jsonutils.JSONDict, key string, val interface{}) {
- data.Set(key, jsonutils.NewString(actor.sanitized))
- }
- func (actor *ActorJoinedBy) getValue() interface{} {
- return actor.vals
- }
- type ValidatorByActor struct {
- Validator
- Value interface{}
- actor IValidateActor
- }
- func NewValidatorByActor(key string, actor IValidateActor) *ValidatorByActor {
- v := &ValidatorByActor{
- Validator: Validator{Key: key},
- actor: actor,
- }
- v.SetParent(v)
- return v
- }
- func (v *ValidatorByActor) Default(val interface{}) IValidator {
- if ok, err := v.actor.Validate(val); !ok {
- panic(fmt.Sprintf("invalid default value: %v", err))
- }
- return v.Validator.Default(val)
- }
- func (v *ValidatorByActor) getValue() interface{} {
- return v.Value
- }
- func (v *ValidatorByActor) Validate(ctx context.Context, data *jsonutils.JSONDict) error {
- if err, isSet := v.Validator.validateEx(data); err != nil || !isSet {
- return err
- }
- val := v.value.Interface()
- if ok, err := v.actor.Validate(val); !ok {
- return newInvalidValueErrorEx(v.Key, err)
- }
- v.actor.Set(data, v.Key, val)
- v.Value = v.actor.getValue()
- return nil
- }
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