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- // Copyright 2015 Light Code Labs, LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package caddy
- import (
- "os"
- "path/filepath"
- "runtime"
- )
- // AssetsPath returns the path to the folder
- // where the application may store data. If
- // CADDYPATH env variable is set, that value
- // is used. Otherwise, the path is the result
- // of evaluating "$HOME/.caddy".
- func AssetsPath() string {
- if caddyPath := os.Getenv("CADDYPATH"); caddyPath != "" {
- return caddyPath
- }
- return filepath.Join(userHomeDir(), ".caddy")
- }
- // userHomeDir returns the user's home directory according to
- // environment variables.
- //
- // Credit: http://stackoverflow.com/a/7922977/1048862
- func userHomeDir() string {
- if runtime.GOOS == "windows" {
- home := os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH")
- if home == "" {
- home = os.Getenv("USERPROFILE")
- }
- return home
- }
- return os.Getenv("HOME")
- }
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