package com.slodon.b2b2c.core.constant;

/**
 * 拼团常量
 **/
public class SpellConst {

    /**
     * 是否展示，0为不展示；1为展示
     */
    public static final int IS_SHOW_0 = 0;
    public static final int IS_SHOW_1 = 1;

    /**
     * 活动状态 1-创建；2-发布；3-失效；4-删除
     */
    public static final int ACTIVITY_STATE_1 = 1;
    public static final int ACTIVITY_STATE_2 = 2;
    public static final int ACTIVITY_STATE_3 = 3;
    public static final int ACTIVITY_STATE_4 = 4;

    /**
     * 管理后台拼团列表筛选状态
     * 1-待发布；2-未开始；3-进行中；4-已失效；5-已结束
     */
    public final static int STATE_1 = 1;
    public final static int STATE_2 = 2;
    public final static int STATE_3 = 3;
    public final static int STATE_4 = 4;
    public final static int STATE_5 = 5;

    /**
     * 是否模拟成团 0-关闭；1-开启
     */
    public static final int IS_SIMULATE_GROUP_0 = 0;
    public static final int IS_SIMULATE_GROUP_1 = 1;

    /**
     * 团长是否有优惠 0-没有；1-有
     */
    public static final int LEADER_IS_PROMOTION_0 = 0;
    public static final int LEADER_IS_PROMOTION_1 = 1;

    /**
     * 拼团状态 1-进行中；2-成功；3-失败
     */
    public static final int SPELL_GROUP_STATE_1 = 1;
    public static final int SPELL_GROUP_STATE_2 = 2;
    public static final int SPELL_GROUP_STATE_3 = 3;

    /**
     * 成团类型：1-自助成团；2-虚拟成团（店铺操作完成）
     */
    public static final int FINISH_TYPE_1 = 1;
    public static final int FINISH_TYPE_2 = 2;

    /**
     * 团长标识 0-非团长；1-团长
     */
    public static final int IS_LEADER_NO = 0;
    public static final int IS_LEADER_YES = 1;

    /**
     * 支付状态：0-未支付；1-已支付
     */
    public final static int PAY_STATE_0 = 0;
    public final static int PAY_STATE_1 = 1;

}
